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 A-Aliens?!

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sinakis
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PostSubject: A-Aliens?!   Sun Jan 09, 2011 5:06 am

Well just to introduce you to this deck, I should say it's kinda weird and all.
I believe It's a watered down version of Light Beat/BWs with some defence.
Through many duels I've played, this deck need drastc changes, but I'm not sure myself where to start, so with some encouragment from vem, I decided to post it.

Monsters: (21)

3x Alien Ammonite
3x Alien Dog
2x Alien Hunter
3x Alien Warrior
3x Alien Stormtrooper Shocktrooper
2x Alien Overlord
1x Oshaleon
2x Reptillianne Gardna
2x Reptillianne Naga

Spells: (7)

1x Code A Ancient Ruins
1x Mysterious Triangle
1x Book of Moon
1x Dark Hole
1x Monster Reborn
2x Pot of Duality

Traps: (12)

1x Solemn Judgement
2x Solemn Warning
1x Mirror Force
2x Bottomless Trap Hole
and the stars of this deck,
3x Offering to the Snake Deity
3x Planet Pollutant Virus

the extra deck doesn't need mentioning because it's too experimental :P
I'm using 3 Gol'gar but 'till now I have only summoned one, and used it's effect only once in ~6 matches.

Can you help this? ;D


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The more deadly the lake monster, the shorter the tale.
Right... He was judging his sanity off the reaction of a Duel Monster
Spirit that only HE could see... That made PERFECT sense.
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PostSubject: Re: A-Aliens?!   Sun Jan 09, 2011 6:06 am

I dont like the reptilliane engine so i d suggest removing it.I beleieve 3 overlords are nescessary for the deck.Add 2 kids in reptilliane's place maybe. 3 alien warrior are very good. 1-2 telepath's are very good(he reminds me of breaker :P) and ofc 3 armontite's.Also 1 of the alien normal monster that has 1900 wouldnt be a bad beatstick!Also in this deck swords of rev light are very broken since you can use em all the time! 3 code ruins are also nesscesary to run the deck propesly since it doesnt plus a lot with the rest of the cards!Also a very combo card in A-cell incurator it offers you free counters! And maybe a 2ndMystirious traiangle it is very good!
In trap engine i suggest call of the haunted since it is also reusable and maybe other continouus traps like mass hypnosis or gravity bind!

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PostSubject: Re: A-Aliens?!   Sun Jan 09, 2011 8:46 am

Thank you Redgar :)

Well the main reason I use the "Reptilianne Engine" (it's hardly an engine at all :( ) is because 2000 DEF in this format withstands first-turn drops (the 1900 ATK monsters etc),
helps you not lose advantage,
works realy great with Offering,
has Naga which makes cards like Tytanial useless and withstands attacks to be used as tributes or with Offering.

Bad thing is they don't work with ammonite and virus.

Generaly Aliens have very low ATK factors.

I had included Alien Kids in a previous build, it is an awesome A-counter generator but it realy doesn't work well with Planet Pollutant Virus.

Telepath is great and it doesn't have the put-a-counter-to-get-the-effect which makes Breaker slow. I haven't considered using him up 'till now because of the multiple Offerings I run. Also the A-counter effect is written on him too, making him a "multiplier" (multiple A-counter effects are stackable, meaning 2 a-counters could give a monster -1200 ATK).
I have forgotten adding one or two MSTs too.

Swords run well with Gol'gar but I have summoned him only once in 6 games!...
Gol'gar needs two counters to work which I can't seem able to generate as monsters come and go all the time. Maybe with some changes I will be able to produce more a-counters, but at what cost?

Ruins need testing and now that I think about it, a Kid with Triangle face-down is not a bad play. Also Kid is LIGHT so that could increase the chances of adding Honest in the deck too.
I kind of oversaw incubator.
Call of the Haunted. Hmmm...
I'll need more testing :D

PS: I started making the deck with the thought that simplifying the game can be advantageous. After reading TDP's article and playing some more matches, I think it could have some potential.

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The more deadly the lake monster, the shorter the tale.
Right... He was judging his sanity off the reaction of a Duel Monster
Spirit that only HE could see... That made PERFECT sense.
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redgar
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PostSubject: Re: A-Aliens?!   Sun Jan 09, 2011 10:31 am

Haha called it engine cause it consumes 5 of your spots. Havent thought of them that way to be honest. I find very pleasing that someone actually cares about decks like these beacuse most players prefer running meta after meta after meta and "smaller" decks like these dissapear. If you conclude your build post it here if you dont mind!

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1st place in The Fast Tournament (SDA)
1st place in The Holy Tournament (SDA)
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PostSubject: Re: A-Aliens?!   Sun Jan 09, 2011 6:35 pm

Whoa, Offering ftw!! I completely forgot about that card! It's like Icarus Attack but better bc if it's negated, you keep your monster bc it's not a cost. PPV is pretty nice too, nice idea. I keep finding card like this too, Icarus Attack, Gemini Spark, Morphtronic Accelerator, and now Offering to The Snake Deity. Could use a little fixing though...try this:

Aliens
       Monsters: (18)
Alien overlord x2
Alien shocktrooper x3
Alien warrior x3
Alien ammonite x3
Alien dog x3
Alien telepath x2
Alien kid x2 
       Spells: (10)
Monster reborn
Dark hole
Mystical space typhoon x2
Book of moon x2
Pot of duality x2
Code a ancient ruins
Mysterious triangle
       Traps: (12)
Mirror force
Bottomless trap hole x2
Torrential tribute
Solemn judgement
Solemn warning
Offering to the snake deity x3
Planet pollutant virus x3
       Extra: (15)
Stardust dragon
Colossal fighter
Scrap dragon
Red dragon archfiend
Black rose dragon x2
Brionac dragon of the ice barrier
Goyo guardian
Ally of justice catastor
Cosmic fortress gol'gar x3
Armory arm
Chimeratech fortress dragon
       Other possible cards:
Alien overlord
Alien telepath
Alien kid
Alien hunter x2
Worm apocalpse
Code a ancient ruins
Mysterious triangle 


Don't like hunter, he seems a bit useless outside of turn 1. He just isn't big enough to run over a lot of stuff. I want to run more ruins and triangles pretty badly but idk what to take out. I would probably drop pods or boms, but you need pots for speed and books=win, especially since if you run into a decree build, you're *CENSORED!* without them for defense. Maybe even drop 1 PPV for a ruins or triangle, but idk, it needs testing to know for sure. I would only run 2 of each though (triangle and ruins) bc you won't always have a-counters. A third overlord would be nice too, but again, it needs testing. Do you mind if I swipe this deck to test it? Hope this helped and props to you for unearthing an underestimated archtype
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PostSubject: Re: A-Aliens?!   Mon Jan 10, 2011 1:11 am

I think your monster lineup should be like this:

X3 Alien Ammonite
X3 Alien Dog
X3 Alien Warrior
X3 Alien Grey
X2 Alien Overlord
X2 Alien Kid
X2 Alien Telepath

As for Spells,you must run 3 Mysterious Triangles and at least 2 Code A Ancient Ruins.
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PostSubject: Re: A-Aliens?!   Wed Jan 19, 2011 5:52 am

Thanks guys! I really appreciate this!

Currently the deck build I'm using is

Quote :
Monsters: (19)

3x Alien Ammonite
3x Alien Dog
3x Alien Warrior
2x Alien Stormtrooper
2x Alien Overlord
2x Alien Telepath
3x Alien Kid
1x Oshaleon

Spells: (9)

1x Mystical Space Typhoon
1x Mysterious Triangle
2x Prohibition
1x Dark Hole
1x Monster Reborn
2x Pot of Duality
1x Black Garden

Traps: (12)

1x Solemn Judgement
2x Solemn Warning
1x Mirror Force
2x Bottomless Trap Hole
3x Offering to the Snake Deity
3x Planet Pollutant Virus
The deck is more aggressive without the Reptilliane but I often find myself having no monster on the field to maintain Offerings and Viruses.
The deck I've been running against most of the time after the changes is QD or QD plant or plant synchros and this deck can't match their speed.
I kill synchros with Off/Virus but I use up all monsters on my field.
Those decks also don't rely on heavy backrow, in which this deck specialises in taking out.

I tried using Call of the Haunted, but right now it's not of much use.
Cards that could be tried:
Dimensional Fissure
Messenger of Peace
Swords of Revealing Light
Solidarity
and more copies of other cards that I already include.

Also, I couldn't use Code A Ruins in for my advantage in 90% of my duels so I tried taking it out for space.

Spoiler:
 

Spoiler:
 

Other ways to counter synchro decks could be Summon Limit, Royal Oppression etc. Also I'm having trouble with Trap negation, so I guess I should add Seven Tools of the Bandit or something similar.

________________

The more deadly the lake monster, the shorter the tale.
Right... He was judging his sanity off the reaction of a Duel Monster
Spirit that only HE could see... That made PERFECT sense.
~DGA Chronicles season 1
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PostSubject: Re: A-Aliens?!   Thu Mar 03, 2011 9:02 am

Bumping since noone posts.
Updated the build to

Monsters: (22)

3x Alien Ammonite
3x Alien Dog
3x Alien Warrior
2x Alien Stormtrooper Shocktrooper
3x Alien Overlord
2x Alien Telepath
3x Alien Kid
2x Evil Dragon Ananta
1x Gorz

Spells: (8 )

2x Mystical Space Typhoon
2x Mysterious Triangle
1x Dark Hole
1x Monster Reborn
2x Pot of Duality

Traps: (10)

1x Solemn Judgement
1x Solemn Warning
1x Mirror Force
2x Bottomless Trap Hole
3x Offering to the Snake Deity
2x Planet Pollutant Virus

Now that I have more experience with the deck, I'll have to say I'm playing heavy beatdown. With the reply on the a-counter rulling I am now starting to think about taking out Shocktrooper (aka Stormtrooper) as he doesn't give me the boost. I was thinking of that until I took down some Hopeless dragon build (REDMD along with White Night Dragon) with Stormtrooper so I might as well keep him at 2 or side him.

Deck/Side/Extra Image
The side is not adjusted for a tournament (or even locals, lol) and the Extra might need some help too. Please?

Below are generaly crazy ideas not really worth looking.
Spoiler:
 

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The more deadly the lake monster, the shorter the tale.
Right... He was judging his sanity off the reaction of a Duel Monster
Spirit that only HE could see... That made PERFECT sense.
~DGA Chronicles season 1
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PostSubject: Re: A-Aliens?!   Thu Apr 14, 2011 6:28 pm

Bumping again. I need help guys, tomorrow I'll play in the Game Fair and see how it'll go! Please?
This are the cards I managed to gather 'till now (I'm expecting some cards so I've not exactly built it yet).

Monsters: (21)

3x Alien Ammonite
3x Alien Dog
3x Alien Warrior
2x Alien Shocktrooper
3x Alien Overlord
2x Alien Kid
3x Alien Grey (kinda don't like it at 3, but don't have much of a choice :( )
1x Evil Dragon Ananta
1x Gorz


Spells: (9)

2x Mystical Space Typhoon
3x Mysterious Triangle
1x Dark Hole
1x Monster Reborn
2x Code A Ancient Ruins


Traps: (7)

1x Mirror Force
2x Bottomless Trap Hole
1x Offering to the Snake Deity
3x Planet Pollutant Virus


That's 37 cards. I'm lacking some spell/trap line-up imo. What should I try:
Book of Moon, Dimensional Prison, E-Controller, Trunade, Trap Dustshoot, an additional Code A, Torrential Tribute? Anything else? Any preferences?

I also have a terrible Extra deck...
1x Armory Arm (Lv4)
1x Gaia Knight, the Force of the Earth (6)
1x Iron Chain Dragon (6)
1x Black Rose D.
1x Power Tool D. (7)
1x Scrap Archfiend (7)
2x X-Saber Urbellum (7)
1x Ancient Fairy Dragon (7)
1x Red D. Archfiend
2x Stardust D.
2x BW D. (8 )
1x Chimeratech Fortress D.
1x Red Nova Dragon

most are almost unusable (and they are 16 I know, I'm almost sure what I'll drop-everything xD)
Right now there is no way, for example, to summon Red Nova. The only way to get him would be to add a Junk Synchron for example which wouldn't be such a good idea (3 targets besides ammonite who is a tuner).

Wish me luck to get a Scrap D., a Gol'gar, a Catastor and a Wurm xD

Anything for side? Just ideas, I don't want a full build ofc!
Thank you!

________________

The more deadly the lake monster, the shorter the tale.
Right... He was judging his sanity off the reaction of a Duel Monster
Spirit that only HE could see... That made PERFECT sense.
~DGA Chronicles season 1


Last edited by sinakis on Thu Apr 14, 2011 7:01 pm; edited 1 time in total
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PostSubject: Re: A-Aliens?!   Thu Apr 14, 2011 6:56 pm

Well you said you don't want a full build but I would change around the deck a bit. I know you think you have to have lots of monsters to run Pffering effectively ut really you don't need much. This seems to be stun and stun doesn't need many monsters, plus it's a good idea to not run as many monsters if you can help it bc of gk. I would run something like this:
Aliens (40)
       Monsters: (17)
Alien Ammonite x3
Alien Warrior x3
Alien Dog x3
Alien Overlord x2
Alien Kid x2
Alien Telepath x2
Alien Shocktrooper x2 
       Spells: (13)
Monster Reborn
Dark Hole
Book Of Moon
Mystical Space Typhoon x2
Pot Of Duality x3
Code A Ancient Ruins x2
Mysterious Triangle x2
       Traps: (10)
Mirror Force
Torrential Tribute
Solemn Judgement
Solemn Warning x2
Offering To The Snake Deity x3
Planet Pollutant Virus x2
       Extra: (15)
Stardust Dragon
Colossal Fighter
Scrap Dragon
Black Rose Dragon x2
Ancient Sacred Wyvern
Brionac Dragon Of The Ice Barrier
Gaia Knight The Force Of Earth
Ally Of Justice Catastor
Cosmic Fortress Gol'gar x3
Armory Arm
Chimeratech Fortress Dragon
Side: (15)
Closed Forest x2
Cyber Dragon x2
Dust Tornado x2
Fossil Dyna Pachycephalo x2
Rivalry Of Warlords x2
Mask Of Restrict x2
Crevice Into The Different Dimension x2
Royal Oppression
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PostSubject: Re: A-Aliens?!   Fri Apr 15, 2011 8:11 pm

Thank you very much Harp! :)
I can't afford Pot of Dualitities and Solemns though, so, what would you suggest to replace them?

That's why I run so many monsters, without the dualitites to search them I usually have to either tribute them or destroy them, thus keeping my field empty and that's bad ;/ Stun now runs on dualitites I'm afraid and I can't get them :(

Also, did you miss a Lv9 synchro in the extra deck, or did you do that on purpose?

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The more deadly the lake monster, the shorter the tale.
Right... He was judging his sanity off the reaction of a Duel Monster
Spirit that only HE could see... That made PERFECT sense.
~DGA Chronicles season 1
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PostSubject: Re: A-Aliens?!   Sat Apr 16, 2011 6:58 am

You're welcome :). For Warnings just use Bottomless instead. Duality is a little harder to replace...it is what it is. You could run 3 more monsters instead. Or perhaps you can try something weird like Jar Of Greed. It also lets you draw, though it's a trap. But you can work the trap part to your advantge by setting it and baiting an mst. Worth a try I guess haha. Or depending how it runs with a low monster count you could bump up your copies of Code A and Triangle. And for the extra you should have Mist Wurm instead of a 2nd blackrose, my bad. Trishula when she comes out
edit: can you afford judgement? I think it's about 10 bucks. If not use 7tools
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