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 Nuke Machine Anti Trap

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Tyann
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PostSubject: Nuke Machine Anti Trap   Wed Jan 12, 2011 7:38 am


The Possibility Combo :
Here is my Dark Jinzo Destroyer deck.. But maybe its only an Old deck with Jinzo in its theme. FF and the another Dumping Engine like armageddon knight is the most important think to summon Jinzo Quickly, of course with da help from Jinzo returner (An old Strategy, though). Draw Engine ! yes to perform a combo in a deck, it should be having a good hand so u can make the combo u planned before. My Draw engine in this deck is including Trade In, Allure, Dekoichi, and Valley. To put Valley at 3 and 1 MAchine duplicate in my deck is the another my special move, o i like it so much^^
No Need To read:
 
And The Another case is playing Mind control when valley is on ur field, i like it so much to do it^^.
No Need to Read part 2:
 
Destroy engine in this deck situated at those 3 Ally Crusher i input... its 2000 defend will struggle itself by safely in battle phase and if u activate its effect so the condition should be advantage u at much !! it will -1 field in ur opponent without any cost if u summon another dark type monster at next turn, xD. Ally crusher itself is a good target for Salvo and prepare to nuke da field with blackrose whenever i want. Phantom of chaos is for summoning Jinzo Lord easily and FF for summoning 2 Jinzo (if i luck so much) easily, xD. i prefer an offense style with my deck, so i rarely to input defense card so much in my deck. Cus a Good Offense is a Good Defense, though.

Monster :

2 X Jinzo
3 x Jinzo Lord (It can easily summoned if Jinzo is in my grave)
3 X Jinzo returner
2 X dekoichi
1 X Blast Sphere
3 X Ally Crusher
3 X Salvo (Named Blackrose in this deck actually, xD)
1 x DAD
2 X Cydra (FF Fodder)
1 x Sangan
1 X PoC
2 X Armageddon Knight
1 X Neutron
3 x Valley
2 X Dark Creator

Spell :

1 X Monster R
1 X Machine Duplicate (salvo is its target also)
1 X Foolish
1 X Future Fusion
1 X Overload Fusion
1 X Dark Hole
1 X Allure of darkness
2 x Trade in
1 x Mind Control
1 X Limiter removal (OTK possibility, maybe)

Trap :

Ugh, No Trap in this deck... Traps is only make me slow, though. and jinzo will ruin my traps !!

Mkay, thats my Dark Machine deck, i know this deck was far from perfect and totally wretched deck without main purpose (Jinzo, ally, and salvo in one deck) so i need your very recommendation.
Thanks :D
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e^ipi+1=0
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PostSubject: Re: Nuke Machine Anti Trap   Wed Jan 12, 2011 8:40 am

what i see from here is that your hand will probably clogged much(i probably wrong)?
here's my fix:
-3 Genex Ally Crusher
Certainly is a good card, but you need more Tuner beside salvo to abuse it.(or at least monster that you want to normal summon)

edit: I mistaken returner effect as until the end phase not your end phase, re-fix will coming later(probably)
-1 Blast Sphere
-1 Jinzo Lord(since after this fix, it's possible 4 u to tune Jinzo)

+2 Golden Sarcophagus to search card like PoC or DaD or Overload Fusion
+2 Genex Ally Birdman
u can send Jinzo Returner to graveyard via Armageddon Knight, and then summon birdman by returning Armageddon Knight to your hand for Locomotion R-Genex.

extra:
-1 Urbellum
-1 Stardust
-1 Ancient Fairy Dragon

+1 Karakuri *7 synchro
+2 Locomotion R-Genex


Last edited by DarkMatter on Tue Jan 18, 2011 3:47 pm; edited 1 time in total
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redgar
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PostSubject: Re: Nuke Machine Anti Trap   Wed Jan 12, 2011 12:41 pm

Spoiler:
 


-1 Jinzo Lord
-1 Blast sphere
-1 Genex Ally Crusher

+1 Cyber Dragon(easy jinzo trib+acces t cyber end in rare occasions)
+1 Card trooper(speed)
+1 Jinzo(enough tribute fodder to support him


In the extra deck you definately need the Shogun and Locomotion as entioned above. Also Urquizas is a bit um bad you can remove him for dark end or catastor :)

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PostSubject: Re: Nuke Machine Anti Trap   Thu Jan 13, 2011 6:01 am

@Dark Matter
Nooooo..... i love Crusher, why u suggest me to -3 it? :(
Its only my destruction machine, summoning returner or jinzo is good when it is in my field.... and yea, that blast sphre is so slowly, i ll sub it with Gold sarcho... And i dunno whats locomotion and birdman effectoz, even i dunno all of genex archtype, iam just search a good level 4 dark machine in Kcvds, though :D
thanks
@Redgar
yeah thanks so much Redgar.... Jinzo Lord is so crapy hand although i support it with Phantom and Trade in :D
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PostSubject: Re: Nuke Machine Anti Trap   Thu Jan 13, 2011 6:12 am

Good lvl 4 machine is Genex Ally Duradark you could use him in the side board!

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1st place in The Fast Tournament (SDA)
1st place in The Holy Tournament (SDA)
3rd place in The September '10 Format Tournament (SDA)
1st place in SDA Live Tournament #1
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PostSubject: Re: Nuke Machine Anti Trap   Tue Jan 18, 2011 1:01 pm

take out some of the unneeded spells such as getting rid of one Trade In
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