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 Machina Gadget

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IversonSt3
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PostSubject: Machina Gadget   Tue Aug 03, 2010 8:22 am

I haven't made this deck, cause I don't like it! :P But finally I like it! So I will post my View and then you could Fix it!

Monsters: (21)

9x Red/Green/Yellow Gadget
2x Machina Force
2x Scrap Recycler
2x Cyber Dragon
3x Machina Fortress
3x Machina Gearframe


Spells: (13)
2x Solidarity
1x Heavy Storm
2x Book of Moon
1x Mystical Space Typhoon
1x Giant Trunade
2x Smahing Ground
1x Brain Control
1x Limiter Removal
2x Fissure

Traps:
3x Dimensional Prison
1x Mirror Force
1x Solemn Judgment
1x Oppression (or Ultimate Offering)


Fix/Rate/Comment/Now! :P

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Harper7000
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PostSubject: Re: Machina Gadget   Tue Aug 03, 2010 9:12 am

Nb iverson, 7.5 out of 10.
Fixes:
-2 scra. Recyler (gadgets work best with no more than 18 monsters)
-1 force
-1 oppression (side deck 2 though)
+1 smashing (max out on stun cards)
+1 fissure
+2 bottomless (o.O you ALWAYS need bth's
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Winduct
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PostSubject: Re: Machina Gadget   Tue Aug 03, 2010 9:20 am

Definately 2 Bottomless, no more Fissures, 2 are enough.

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vem123
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PostSubject: Re: Machina Gadget   Tue Aug 03, 2010 9:40 am

-1 Greenie
-1 Reddie
-1 Yellowie
-1 Cyber Dragon (Overkill, the other one goes to side )
-1 Fortress ( OVERKILLLL!!!! )
-1 Scrap Recycler (OVERKILLLLLL!!!!!)
-1 Machina Force (OVERKILLL!!!!!!)
+1 Machina Soldier
+2 Machina Peacekeaper

-2 Fissure ( This isn't stun gadgets )
-1 Giant Trunade ( You can move it to side deck ;) i consider adding that to my deck too, if you do not want do not put it out.)
+1 Smashing Ground ( You need 3 of this , but NO FISSURES )
+1 Solidarity ( 3 are a must. You side them out in 2nd game usually ;) )
+1 Oppression ( Seriously man ***. Where do you go without oppression ?????) )
+1 Torrential Tribute ( Must )
+2 Bottomless Trap Hole ( Must)
+1 Pot of avarice ( optional you can keep BTH )
This format is about control . Believe me this build kick ass....

Seriously *** ! 21 monsters in gadgets :P

This is my own build. I doubt someone else runs the same deck with me
If there are more or less than 40 cards then take out whatever youlike / do not like ;)

Advice : Side out Solidarities and Book of Moons in 2nd game.

tehee

6/10.

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Last edited by vem123 on Tue Aug 03, 2010 10:19 am; edited 1 time in total
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Chaos714
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PostSubject: Re: Machina Gadget   Tue Aug 03, 2010 9:46 am

-1 for each gadget (6 in total are enough)
-1 recycler
-2 BoM
-2 fissure (x2 smashing are enough)
-1 trunade

+1 peacekeeper
+1 trooper
+1 /+2 pot of avarice
+1 overload fusion (for overdragon)
+2 bottomless (staple -.- )
+1 dustshoot
+1 torrential
+1 CoTH
+2 dust tornado
+1 future fusion (side deck recommended)

for extra deck:

+2 chimeratech fortress dragon
+1 overdragon

5/10
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IversonSt3
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PostSubject: Re: Machina Gadget   Tue Aug 03, 2010 10:22 am

7.5/10
5/10
6/10

Hmm.. nC Rates for a Person that never had work on this deck before! (Just too many Opponents =.=)

Thanks! GuyZ! I apricciate your help! :D

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Blaze
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PostSubject: Re: Machina Gadget   Tue Aug 03, 2010 11:12 am

-1 of each gadget
-2 cyber dragon(remember what i did to you when we played with cyber? :P)
-trunade
-brain
+smashing
+nobleman of crossout insted of third fissure.
+2 bth
+oppression\
+torrential
+1 peacekeeper
also i suggest playing 41 cards in this deck and you can add dark bribe.also take out one book and add one call of the haunted.moreover you could play second dark bribe since you don't have starlight in kc,in order to protect your backrow cards.
generally i like gadget oppression more than machina gadgets.i hate machina,but it is your opinion.
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PostSubject: Re: Machina Gadget   Tue Aug 03, 2010 11:16 am

Quote :
(remember what i did to you when we played with cyber :P )
Yup! :P

Quote :
i hate machina,but it is your opinion.
I also hate a LOT machina! *but I want a deck list! :roll:

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Stef
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PostSubject: Re: Machina Gadget   Tue Aug 03, 2010 12:22 pm

I disagree with most of the fixes made and I agree with the fixes that blaze made so I won't post them all over again, also there are other machina gadget decks in the deck dome, check those out :P

I DON'T agree with blaze with the nobleman of crossout, I'd put it in side, and I also don't play with peacekeepers, even though they are pretty good, that is your choice :P

@Vem Please instead of fixing iverson's machina gadget into your's justifiyng your fixes with no logical reasons, give a good explanation for each fix you make instead of just OVERKILL!

Because you play 2 machina fortresses and machina soldier, doesn't mean 3 machina fortresses are an OVERKILL, that also is the same for machina force!

Quote :
-2 Fissure ( This isn't stun gadgets )

Why the hell do you play 3 smashings then? They are ALMOST the same thing and can be put in machina gadgets too, not only stun gadgets :S

Quote :
+1 Solidarity ( 3 are a must. You side them out in 2nd game usually Wink )

3 solidarities aren't a must, they just increase your probability on having one early, however 2 can work just fine! I've discussed this in another forum but it was for Burden of the Mighty, which it gives almost the same results.



NOTE : When running gadgets, ESPECIALLY machina gadgets, and EVEN MORE with machina gadgets with gearframes, having more than 40-41 cards is not considered bad, even though its better to keep the deck small. Almost all of your monsters are searchers (gadgets, gearframes, peacekeepers and scrap recyclers can also be counted as searchers) so your deck will get thinner in game really fast... I run 42 cards and I do just fine :)

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Last edited by IversonSt3 on Tue Aug 03, 2010 9:29 pm; edited 1 time in total (Reason for editing : Edit for Quotes.)
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vem123
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PostSubject: Re: Machina Gadget   Tue Aug 03, 2010 1:15 pm

My opinion vs your opinion :/ . That's what i believe and by stating ''it is overkill'' i mean it is overkill, at least for me. 3 smashings enough. No need to run 3 smashing and three fissures ;/


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PostSubject: Re: Machina Gadget   Tue Aug 03, 2010 2:44 pm

Gadgets are little dudes so you need to run 3 smashing and fissure. 2 force isn't exactly overkill, and 3 fortress definately isn't overkill. The whole point of this is to summon fortress, blow up you opponent's cards with smashing/fissure and keep awesome hand advantage w/gadgets and gearframe. Peacekeeper is decent support but unneeded. Cyber dragons are your choice to make. You could go for another force or m/t instead, or keep them. You can get chimeratech fortress dragoned with them, but they are extremely useful, so like I said your choice. And run 3 gadgets ALWAYS, don't listen to those guys on YouTube who only run 2... I learned how to run gadgets from scorp, so... Yeah
EDIT: I forgot to tell you I would also
-1 giant trunade
+1 torrential
it's a staple for most people and if gadgets are destroyed it doesn't matter all that much
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PostSubject: Re: Machina Gadget   Mon Aug 23, 2010 1:51 am

Updated!
Monster Cards: 21
3 Machina Fortress
3 Machina Gearfreme
2 Machina Force
1 Machina Peacekeeper
2 Green Gadget
2 Red Gadget
2 Yellow Gadget
1 Jinzo
2 Cyber Dragon
2 Cyber Valley
1 Battle Fader


Spell Cards: 11
2 Solidarity
1 Limiter Removal
1 Mystical Space Typhoon
1 Heavy Storm
1 Giant Trunade
1 Brain Control
1 Pot of Avarice
3 Smashing Ground


Trap Cards: 8
3 Dimensional Prison
1 Mirror Force
2 Bottomless Trap Hole
1 Solemn Judgment
1 Starlight Road

_______________________________________________

Side Deck:
2 Nobbleman of Cross-out
1 Concecreated Light
2 Crevice into the Different Dimension
1 Tragoedia
1 Royal Oppression
1 Black Horn of Heaven
1 Trap Hole
2 Magic Drain
3 Gottoms Emergency Call
1 Blackwing - Gale the Whirlwind


Extra Deck:
1 Armory Arm
1 Ally of Justice Catastor
1 Blackwing - Armor Master
1 Collosal Fighter
1 Goyo Guardian
1 Mist Wurm
3 Chimeratech Fortress Dragon
1 Black Rose Dragon
1 Red Dragon Archfiend
2 Stardust Dragon
1 Trishula, Dragon of the Ice Barrier

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Terraplant
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PostSubject: Re: Machina Gadget   Mon Aug 23, 2010 3:57 am

Nice but I suggest maining 2 Opressions untill the 1st of September. Then main 1.

BTW awesome avatar.
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redgar
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PostSubject: Re: Machina Gadget   Mon Aug 23, 2010 4:03 am

Good deck but ii dont like force at 2. Also valley's and faders look random to me. Try using Pot of Duality and Compulsury evacuation device. And Fissure(s) and Oppression(s) are also good.

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