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 Infernity Deck (R/F)

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PostSubject: Infernity Deck (R/F)   Tue Aug 17, 2010 2:18 am

The Infernity Deck is now on KCVDS and i always wanted to make 1 so i made 1 and this is it:
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Ive beaten 2 guys today with it but im not sure if its the best it can be so (R/F).


MONSTERS:

Infernity Destroyer
Infernity Archfiend x3
Infernity Beast x3
Infernity Beetle x3
Infernity Mirage
Infernity Necromancer
Mystic Tomato x3
Dark Crusader x2
Snipe Hunter
Backwing - Gale The Whirlwind
Deep Sea Diva x2


SPELLS:

Infernity Launcher x2
Dark Eruption x2
Heavy Storm
Mystical Space Typhoon
Foolish Burial
Zero-Max
Wave-Motion Inferno
Into The Void
Spiritual Energy Settle Machine( to discard cards and yeah might become dead draw)



TRAPS:

Infernity Reflector x3
Infernity Force
Infernity Inferno
Infernity Break
Infernity Barrier
Phantom Hand



Extra Deck:

Infernity Doom Dragon x2
Hundred-Eyes Dragon x2
Stardust Dragon x2
Red Dragon Archfiend
Black Rose Dragon
Brionac, Dragon Of The Ice Barrier
Black-Winged Dragon
Dark End Dragon
Goyo Guardian
Magical Android
Mist Wurm
Phychic Lifetrancer

Thats the whole deck!!!

Thx for the rating and fixing

And for the members who dont know dont try finding the Infernities in KCVDS 1.24 Download KCVDS 1.25 at http://www.kaibacorporation.com/viewdownloads.php?dcid=4 if it takes u to the home page LOGIN click DOWNLOADS and click MANUAL UPDATES and there u go
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redgar
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PostSubject: Re: Infernity Deck (R/F)   Tue Aug 17, 2010 9:23 am

I gotta say your deck needs fixes!

From the monster lkine up only keep the 3 archfiends the 3 beetles and add 1 more mirage and 2 more necromancers. (snipe hunter is okay too i guess). Also add Infernity aveger Plaguespreader zombie nad 2-3 Dark Grephers.

In the spell card zone add a third launcher keep foolish mst and heavy and you could add a Giant Trunade as well. Also Book of moon can come in handy and add ROTA to search Dark Grepher and lighten the deck. Also try using Allure oif Darkness Pot Of Duality l GOld Sarcophagus and One for One to speed up the deck. Also dont forget to add Brain and maybe even mind control.

In the trap card zone take them all out only keep Inf Barrier and add 1-2 more and add the stapples bottomless/torrential/mirror/solemn and ofc infernity inferno at 2-3 is very useful. Then try using ddust tornado(s) d.prison(s) starlight road and solemn warning for protection.

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Uncle Vladimir
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PostSubject: Re: Infernity Deck (R/F)   Tue Aug 17, 2010 10:55 am

3x Archfiends
3x Necromancers
3x Beetles
2x Mirage

These are all the Infernities that you need.

2x Dark Grephers
1x Armagedon Knight

Those will help you speed your deck up and set everything before starting the
multi-summoning.

You also need a Plaguespreader and maybe 2 Maliciouses would be a good idea.

Now, about the Spells, you need:

x3 Infernity Launcher
Allure
One for One
Foolish Burial
ROTA -> To get Grephers or Armagedon
And a Dark Eruption would be helpful.

Traps: You just have to follow Redgar's advice.

GL afro

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