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 Swift Scarecrow

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GADGET PRO
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PostSubject: Swift Scarecrow   Sat Nov 20, 2010 4:47 pm

This is the new battle fader its earth type so i can work well with gigantes and ive recently discovered it works great with machina gadgets u can discard it 2 end the battle phase or discard it for machina fortress since its a machine type i am very pleased with this card since b4 i was running 2 battle faders but had trouble a couple times when they got disarded instead of removed from play when my opponenet used hand destruction so that really screwed me over with my solidarity since swift scarecrow is a machine type that completely kills this weakness i would suggest using it if u run machina gadgets.
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PostSubject: Re: Swift Scarecrow   Sun Nov 21, 2010 12:51 am




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PostSubject: Re: Swift Scarecrow   Sun Nov 21, 2010 4:35 am

It's effect seems like Fader's, but i think Fader is much better... :/
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PostSubject: Re: Swift Scarecrow   Sun Nov 21, 2010 5:45 am

ti is faders effect except fader stays out on the field and is removed from play wen destroyed on the field but if ur running a deck with machina fortress then it kicks ass cause u can dump it for him plus its a common
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PostSubject: Re: Swift Scarecrow   Sun Nov 21, 2010 7:29 am

It isn't weaker than Battle Fader. It's just as GP said, Battled Fader stays on the field but is removed from the game when it is removed from the field. Swift Scarecrow doesn't stay on the field, but it actually hits the graveyard.

Drill Warrior anyone?

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PostSubject: Re: Swift Scarecrow   Sun Nov 21, 2010 7:52 am

@sin: I haven't said that scarecrow sucks, but it's just good by it's way...

Fader: A useful tribute fodder for Monarchs. Staple in most Stall Decks
Scarecrow: Use it's effect & afterwards, activate Solidarity OR send it to grave to summon Fortress (when you send & Fortress itself). All those two combos in Machinas.

I just reccomend Fader, coz i mostly use Monarch decks :P
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PostSubject: Re: Swift Scarecrow   Tue Nov 23, 2010 12:12 pm

A both weaker and stronger version of Fader. As GADGET PRO said it can be used in Machinas because it doesn't stop Solidarity. This could also see play in Final Coundown decks as it's another form of stalling.
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PostSubject: Re: Swift Scarecrow   Tue Nov 23, 2010 11:36 pm

Swift Sacrecrow is as useful as fader in my opinion! I mean Fader is sp. summoned on field and we can use it for Tributes or synchro next turn! Where Swift is send to the grave so we can recycle it with drill warrior and stuff! <3
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PostSubject: Re: Swift Scarecrow   Wed Nov 24, 2010 3:56 am

thats actually a really good idea i never thought to recycle it with drill warrior
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PostSubject: Re: Swift Scarecrow   Wed Nov 24, 2010 5:36 am

sinakis wrote:
...

Drill Warrior anyone?

Um...first xD (jk)
Well, it's not as good as an option compared to Dandylion, but still if you haven't got Dandy you can still end all of your opponents battle phases.

Drill Warrior attacks directly, removes himself, you get the Scarecrow back, the when your opponent attacks you drop the Scarecrow, then get back Drill Warrior. Not bad at all. He negates even more attacks than the Fluffs do!

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PostSubject: Re: Swift Scarecrow   Wed Nov 24, 2010 10:25 am

@ Sin: You can actually discard Dandyllion & in the Standby Phase take the Swift Scarecrow. I don't think you would take dandy.. Only if you had Quickdraw in hand. .-.

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PostSubject: Re: Swift Scarecrow   Wed Nov 24, 2010 11:30 am

IversonSt3 wrote:
@ Sin: You can actually discard Dandyllion & in the Standby Phase take the Swift Scarecrow. I don't think you would take dandy.. Only if you had Quickdraw in hand. .-.

I hope I didn;t get you wrong, but Drill Warrior discards a card to use his RFP effect, thus he's perfect with both!

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PostSubject: Re: Swift Scarecrow   Wed Nov 24, 2010 1:36 pm

sinakis wrote:
IversonSt3 wrote:
@ Sin: You can actually discard Dandyllion & in the Standby Phase take the Swift Scarecrow. I don't think you would take dandy.. Only if you had Quickdraw in hand. .-.

I hope I didn;t get you wrong, but Drill Warrior discards a card to use his RFP effect, thus he's perfect with both!
You discard the Dandy in the Main Phase 2 and in your Standby Phase take back NOT the dandy, but the scarecrow one! :) :cherry:

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PostSubject: Re: Swift Scarecrow   Wed Nov 24, 2010 4:30 pm

yeah i agree with train, it's just as useful as fader, but has slightly different uses. it is indeed amazing with drill, since aggro decks easily bypass a dandy token or two to attack your lifepoints. downside: you generate no advantage if you constantly recycle scarecrow
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PostSubject: Re: Swift Scarecrow   Thu Nov 25, 2010 2:21 am

Harper is right! But it all depends on the situation!
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PostSubject: Re: Swift Scarecrow   Thu Nov 25, 2010 4:42 am

well ther is an advantage cause remember you can keep attacking ther life points and you get to keep drawing more cards but itd a pretty hard combo to keep pulling of especially if ur opponent runs a gottoms in the long run ud pretty much hav to be yusei to pull it off xD
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PostSubject: Re: Swift Scarecrow   Thu Nov 25, 2010 4:57 am

Well,in a deck which can support such a loop,but you must also consider the posibillity of the opponent having something to negate Drill's comeback,in which case,your combo is kinda destroyed
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PostSubject: Re: Swift Scarecrow   Thu Nov 25, 2010 5:13 am

Still, if your opponent negates it, it will be though BTH or Torrential so you got 1 for 1
or it will be though a solemn in which case you get 1 for 1 and massive lifepoint loss!

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PostSubject: Re: Swift Scarecrow   Thu Nov 25, 2010 5:36 am

sinakis wrote:
Still, if your opponent negates it, it will be though BTH or Torrential so you got 1 for 1
or it will be though a solemn in which case you get 1 for 1 and massive lifepoint loss!

You cannot activate BTH or TT on Drill's summon through his effect. The only cards that are commonly used that can be used to negate him are Solemn Warning and Royal Oppression. Solemn Judgnent cannot negate him.

And even if it's a 1 for 1, you remain without something to protect you, which is kinda bad.

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