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    Harper7000
    The_Dutch_Prince
    redgar
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    redgar
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    redgar


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    PostSubject: Dragunities:   Dragunities: Icon_minitime1Sun Mar 13, 2011 10:38 am

    I ll try it irl in summer cause they are broken :P

    Here is my build:



    Monsters:


    3x Drag. Dux
    3x Drag. Leggionare
    3x Drag. Phalanx
    3x Drag. Aklys
    1x Drag. Leviatin
    1x LaDD
    1x Effect Veiler


    3x Dragon Ravine
    2x Terraforming
    3x Cards Of Conconance
    1x Future Fusion
    1x Monster Reborn
    1x Dark Hole
    2x MST
    1x Giant Trunade
    2x Pot Of Avarice
    1x Book Of Moon

    2x Icarus Attack
    2x Solemn Warning
    1x Solemn Judgment
    1x Mirror Force
    1x Torrential
    2x Bottomless
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    The_Dutch_Prince
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    Location : The Dutch Kingdom's Royal Palace

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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Fri Mar 18, 2011 5:37 pm

    I have been checking up on the Dragunities for some time now and
    therefore I feel I'm capable in giving you good fixes/suggestions:

    -1 LaDD ( i know the loop with Leyvaten but it is not the main goal of the deck nor is "that" good. )
    -1x Effect Veiler ( no real need for him tbh, just side it )

    +2x Dragunity Arma Mystletainn ( basically your Cyber dragon in the deck that provides awesome combo's with Phalanx and Aklys. )

    -1x Future Fusion no need to dump LaDD any more plus, Future Fusion isn't needed any more at all in Dragunities. )
    +1x Terraforming ( with a Field spell heavy format going on you will need to keep having ways to get your own out asap. )

    -2x Bottomless Trap Hole

    Now here comes the hard part, you could add in 2x 7-tools or Trap Stuns ( i personally prefer 7-Tools but that's me ). But you could also do Call of The Haunted and Royal Oppression. You get your set-up quite fast if not on your opening turn, and then having Royal oppression out as well is most likely going to turn out in your favour.

    plus you could also try out a tech'd Kinka-Byo for fast Formula plays... and also having Shooting Star Dragon and things like that. But that's probably making the deck less consistent.

    Hope i helped a bit, good luck with the deck and I guess we will hear soon enough how it went.

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    Harper7000
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Fri Mar 18, 2011 6:59 pm

    TDP's advice is good. There's only a few techs I disagree with, only main one being icarus over bth. Icarus is pro but tbh it kinda sucks in this deck. You should always be insta-synchroing with Dux and Legionnaire. Also Cards of Consonance isn't quite as broken as it first seems here. Reason: if you draw into your tuners, they are the best targets to pitch for Ravine. Pitch Phalanx/Aklys, add Dux/legionnaire, summon dux/legionnaire, equip tuner, and pop 2 cards or insta-synch, depending on what the tuner was. So Cards is actually used more rarely than you may think. 2 is a good number to run, and I'm trying just one copy right now. Here's my fixes:
    -1 ladd
    -1 veiler
    -1 future fusion
    -1/2 consonance
    -2 Icarus
    +2 mystletain (pro)
    +1 leyvaten (not "needed" at 2, but it hasn't hurt me yet to run 2)
    +2 duality
    +1 seven tools

    Also consider coth and trap stun
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    redgar
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Sat Mar 19, 2011 4:12 am

    Thnx 4 the advice guys! Since nobody posted for so long though I changed the deck a bit and didn't post it. Here is how it looks like now:

    3x Drag. Dux
    3x Drag. Leggionare
    3x Drag. Phalanx
    2x Drag. Aklys
    1x Drag. Leviatin(added)
    1x Drag. Mistelatin
    1x Malefic Stardust Dragon(added)

    3x Dragon Ravine
    2x Terraforming
    3x Cards Of Conconance
    1x Future Fusion
    1x Monster Reborn
    1x Dark Hole
    2x MST
    1x Giant Trunade
    2x Pot Of Avarice
    1x Book Of Moon
    2x Gold Sarcophagus(Works for me and since I dont have dualities it's good)(added)

    1x Trap Stun(added)
    1x Icarus Attack
    1x Mirror Force
    1x Torrential
    2x Bottomless
    1x COTH(added)

    No dualities and warnings for me sorry too poor :P

    I love FF I believe it helps a lot(If you draw it first turn escpecially) and it's also fodder for Trident Dragion! COTH is very good brining back levaithen for several plays! GOld sarcs are ok since I can ditch them If I don't need em. Myst is good but not more than one. Turns dead easily. Trap Stun of course added(but only to 1 since no more space is avaliable) and also added Malefic Stadust free 2500 beater and protects the field spell.
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    The_Dutch_Prince
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Sat Mar 19, 2011 2:51 pm

    ok some fixes/suggestions once more from me:

    -1x Malefic Stardust ( side, most people forget about this card as a side card. Easy synch material for Trident Dragion when you have a 2nd Stardust Dragon out ( the real one lol ) and just go for game mostly.

    -1x Future Fusion ( mostly from my experience with Draguns. it end up being a fodder for Dragon Ravine. and maybe after using 1x POA but that should be your goal in my humble opinion ).

    -2x Gold Sarco ( you have no real targets for it besides Ravine imo, which can be searched with Terra )

    -1x Trap Stun

    +2x 7-Tools ( is more argressive and negates your opponents counter traps as well ( which they will sid into )

    +1x Terraforming ( this format has a lot of Tier 1-2 decks with Fieldspells in them plus the below Tier 3 decks as Geartown Demise and decks like that ) so having acces to your own fieldspell is highly needed and if a Terraforming seems to be dead, just ditch it for Ravine ... lol


    With the extra slot in the extra, you could max out your Stardust Dragon's for a 2nd copy of Malefic Stardust in your side, to make sure your fieldspells stay in the game, since your opponent's will mostly side into cards like Dust Tornado, extra copies of MST's etc etc. Malefic stops them and holds 2500 atk as some potential hurtful things to do with .lol.

    Hope this helped once more and good luck on the deck.
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    Shock
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    Location : Greece

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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Sat Mar 19, 2011 3:17 pm

    Uncle Latsios Fixes

    -1 Icarus
    +1 Trap Stun ( Mostly personal preference, your choice)
    -2 Gold Sarcophagus
    -1 Future Fusion
    +1 Terraforming ( I can't begin to describe how the deck may work if you don't get ravine
    +1 Solemn Judgment ( Or do you not have it )
    -1 Dragunity Mistelain
    +1 Morphing Jar, Tech card
    And maybe 2 Forbidden lances
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    redgar
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Sun Mar 20, 2011 5:16 am

    Thnx guys I ll propably do these:

    -2 Sarco
    +1 Terraforming
    +1 Judgment( I have 4 lol xD)
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    Harper7000
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Sun Mar 20, 2011 7:04 am

    redgar wrote:

    +1 Judgment( I have 4 lol xD)

    I hate you >.> jk. Fin room for at least one stun/seven tools also.
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    redgar
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Sun Mar 20, 2011 8:49 am

    Hahaha :P I run 1 trap stun and thats because i only have 1 :P
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    SaintNiCk
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Sat Apr 09, 2011 9:05 am

    1st of all,
    it's been a while since i last logged in, so how are u guys doing? :D
    anyway on with the deck
    (14)
    3x Drag. Dux
    3x Drag. Leggionare
    3x Drag. Phalanx
    3x Drag. Aklys
    2x effect veiler
    (18)
    3x Dragon Ravine
    3x Terraforming
    2x Cards Of Conconance
    1x Future Fusion
    1x Monster Reborn
    1x Dark Hole
    2x MST
    1x Giant Trunade
    2x Pot Of Avarice
    1x Book Of Moon
    1x Mind Control - wins games here
    (8)
    2x 7 tools
    1x Icarus Attack
    1x royal oppression- at least test it :)

    1x Mirror Force
    1x Torrential
    2x Bottomless

    i made a few changes, the changes are und erl.
    1) the monster line-up is pretty standard, veiler is broken! u need to run 2
    2)terra 3x, drags without ravine is |0|
    3) cards of consonance at 3 might be dead draw sometimes, just my opinion
    4) future fusion..(u have 5headed right?) this card is just wow, ur opponent is distracted by it and wastes his mst/tornado etc instead of using them to destroy ravine and it also sends ur phalanx to the grave!(no to mention the 5000 beatstick xD )
    5)mind control wins games - i use it - u should at least test it
    6)like The_Dutch_Prince said , use 2x 7 tools and u won't regret it
    7)pod is not very needed in this deck cause it stops it's explosiveness in late game
    8) try to find warnings!( i know they are fcking expensive!!
    9)royal oppression is very dangerous and it has to be used wisely, i personally run it :)

    so, tell me what do u think :D
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    SaintNiCk
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Wed May 11, 2011 7:41 am

    (13)
    3x Drag. Dux
    3x Drag. Leggionare
    3x Drag. Phalanx
    3x Drag. Aklys
    1x Drag. Arma Leyvaten
    (16)
    3x Dragon Ravine
    3x Terraforming
    2x Cards Of Conconance
    1x Monster Reborn
    1x Dark Hole
    2x MST
    1x Giant Trunade
    2x Pot Of Avarice
    1x Book Of Moon
    (11)
    1x 7 tools
    2x d-prison
    2x dust tornado
    1x royal oppression
    1x Mirror Force
    1x Torrential
    1x judgement
    2x Bottomless

    i went to locals the other day with this deck and did 3-1

    round1
    vs blackwings
    poor guy, he couldnt do a single thing :P 2-0

    round2
    vs chaos varient
    dont remember much, 2-0

    round3
    vs chaos plant?
    he was a good guy and a good player
    i won him 2-1

    round4 final match
    vs fabled
    i lost 2-1, i managed to win a game somehow, but i wont lie to you, i personally think that in that match i was totally defeated :oops:

    anyway, anything about the decklist?
    i gotta tell ya that leyvaten sucks if u dont have trident dragion :P
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    Panagiotis
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    Location : Thessaloniki

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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Fri May 13, 2011 4:39 am

    I would like to run competitive dragunitites. are they expensive???
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    vem123
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Fri May 13, 2011 5:19 am

    You need to buy 3 starter decks for 30$ then get 3 phalanxes for about 40-50$ and of couse 3 vajryannas stardusts and the other extra deck staples.
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    SaintNiCk
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Fri May 13, 2011 5:48 am

    no coms for the deck or the report? :(
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    Harper7000
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    PostSubject: Re: Dragunities:   Dragunities: Icon_minitime1Fri May 13, 2011 6:13 am

    vem123 wrote:
    You need to buy 3 starter decks for 30$ then get 3 phalanxes for about 40-50$ and of couse 3 vajryannas stardusts and the other extra deck staples.
    damn expensive Vajrayanas. If it wasn't for that and Phalanx I would hav like 3 completed dragunity decks. There's no reason for it to be so excpensive either it's only a super rare -.-
    saintnick:
    -2 dust
    +2 warning
    that is all xD. If you can't afford Warnings you're good. You could consider a Mystletain, I like him and he works pretty good comboed with your 3 Akyls. You could also run 2 Akylys and some Veilers, he's a nice surprise. And Oppression is optional. Tbh I don't care for it in the main but it doesn't suck there. If it was me I would run a 2nd seven tools and side Oppression
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