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Harper7000 Amateur
Posts : 560 Join date : 2010-06-15 Location : United States
| Subject: Re: Improved Machina Gadgets Thu Nov 25, 2010 2:20 pm | |
| Yeah, it really does work best with the changes I made... Not trying to say I'm better/smarter than you or anything, I just have a lot of experience with gadgets, ad I'm friends with people who are very experienced with gadgets and I want to help you :). I understand wanting to be aggressive, but eh, gadgets aren't really aggressive, they're basically anti-meta, while being able to drop beatsticks (fortress) when you need to... If you're making it irl it's not particularly expensive except for warnings, but just use ced instead of warning, warning doesn't make or break the deck. And about peacekeeper, he's just a tech choice. The rest of the advice (imho) should be taken, but you can keep peacekeepers if you like them and they work. It's just player preference on that part. If you have a phobia of decree, side against it lol. | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Fri Nov 26, 2010 4:01 am | |
| yah thanks i dnt really run them anti meta but i took some of ur advice to help keep my opponent from getting monsters on the field and its working pretty well and most ppl on here r probably more experienced then me the sad thing is iv been playing yugioh for 7yrs and i just got it recently i havent been able to play competitively until this year first had a warrior deck which is way way way outdated then fooled around with blackwings but wen i found machina gadgets i loved them and i stuck with them and im looking to perfect them so in other words im trying to make 1 of the best machina gadget decks which is probably going to be hard especially since there was that peter chang kids deck which was also machina gadget
are there any other cards u suggest to put in here that would help keep monsteres off my opponents field? | |
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Harper7000 Amateur
Posts : 560 Join date : 2010-06-15 Location : United States
| Subject: Re: Improved Machina Gadgets Fri Nov 26, 2010 7:02 am | |
| I hear you... Technically, I've been playing almost since yugioh came out, but I've only been good for 2/3 years. Academies help quite a bit, so does practice. Machina gadgets are still competitive, the concept is easy, and their only main weakness is they're easy to side against. We should duel sometime :) | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Fri Nov 26, 2010 7:41 am | |
| yah thatd be cool
wat deck do u run?
This is getting off-topic, so please continue via Pms or Ham. ~sinakis | |
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Harper7000 Amateur
Posts : 560 Join date : 2010-06-15 Location : United States
| Subject: Re: Improved Machina Gadgets Fri Nov 26, 2010 10:15 am | |
| I hope I'm not spamming for being off topic lol, but I'll answer here. My ace deck and real life deck is Quickdraw plants, and I also have Machina Deck, half a blackwing deck, and 3/4 of an Absolute Zero deck irl. In KC I have well over 40 decks that I use haha. I love different decks, there are so many cool combos in yugioh. (let's continue this combo in a pm, I don't want to get a warning lol)
Please do so. ~sinakis | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Sun Nov 28, 2010 10:10 am | |
| XP now my machina gadget deck looks like every other machina gadget deck, there's nothing unique abt it | |
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sinakis Ancient Administrator
Posts : 846 Join date : 2010-06-02 Location : SPAAAAAAAAAAAAAAACE
| Subject: Re: Improved Machina Gadgets Sun Nov 28, 2010 11:42 am | |
| That's where you come in and put some techs in it. If you notice, top players' decks look alike. To the point of having a maximum of 5 cards different!...
Also Machina Gadget is a specific deck, so you actually don't have that many options, except if you decide to overlook cards like Recycler, Solidarity and stuff to add in more cards from other archetypes or engines. | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Sun Nov 28, 2010 12:47 pm | |
| yah i was looking on youtube and if u know that dude who does the perfecting the gadgets his machina gadgets had like 3 different cards from mine its sad =( i want to find a unique form that works a lot better | |
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Scorpion67 New Member
Posts : 184 Join date : 2010-05-16
| Subject: Re: Improved Machina Gadgets Sun Nov 28, 2010 11:47 pm | |
| man tbh this deck is probably unike but not competitibe at all, if you want a unike Gadget deck that can actualy win, the gravekeepers variant is probably better because you can special sumon arcanithe with GK's engine and gale and OTK with the machina engine. or just make a machina stun pure earht with barbaros, dust spirit and ultimate offering. | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Mon Nov 29, 2010 2:58 am | |
| alright alright the improved improved gadgets
MONSTERS: 19 same +scrap recycler -swift scarecrow
SPELLS: 11 smashing ground x3 hammer shot x3 dark hole giant trunade mst x2 monster reborn
TRAPS: 11
trap hole x3 (gonna switch it out for another bottomless and 2 d prisons wen i get them) compulsories x2 bottomless trap hole solemn judgement mirrior force call of the haunted d prison torrential tribute
yesterday i learned a lesson in card advantage which changed my whole playing style this deck works great at slowly taking away your opponents cards allowing u to chop at their lifepoints bit by bit i havent lost once with this deck and im hoping to keep it that way iv got a local tournament later tonight plus its slightly unique x) | |
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vem123 zettaisha seigi
Posts : 1823 Join date : 2010-05-02 Location : America
| Subject: Re: Improved Machina Gadgets Mon Nov 29, 2010 8:20 am | |
| i think it's easy to get 2 dprisons . It's common in machina mayhem deck :o gl at your locals :P | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Mon Nov 29, 2010 12:09 pm | |
| yah they just dont sell them there anymore ill just try to trade with some1 | |
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Harper7000 Amateur
Posts : 560 Join date : 2010-06-15 Location : United States
| Subject: Re: Improved Machina Gadgets Mon Nov 29, 2010 12:50 pm | |
| Excellent! Much better now, and glad I could help with the card advantage thing :). It'll work better once you get those d-prisons and bth though. Also I'd like to see royal oppression if you can get it... It's extremely helpful, and the only thing that special summons in your deck is fortress, so if you're smart it won't hurt you. If you have one/can get one, take out call. Gadgets aren't graveyard based and reborn and call in the same deck are usually overkill anyway. Scarecrow>scrap recycler. You need him more to stop otk's, and recycler doesn't help much. Everything else is airtight! Hammer shots are unique but still competitive. How're they working out for you? Gl in your locals btw EDIT: I'd also -1 peacekeeper to make it 40, but that's just me. 41 is okay | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Mon Nov 29, 2010 4:24 pm | |
| eeeeeeeeeeeeee xD i won at locals 6-2 | |
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platinumdragon New Member
Posts : 72 Join date : 2010-11-22 Location : United states
| Subject: Re: Improved Machina Gadgets Tue Nov 30, 2010 8:13 pm | |
| - GADGET PRO wrote:
- eeeeeeeeeeeeee xD i won at locals 6-2
nice job im glad your deck is working for you :) | |
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vem123 zettaisha seigi
Posts : 1823 Join date : 2010-05-02 Location : America
| Subject: Re: Improved Machina Gadgets Wed Dec 01, 2010 4:40 am | |
| good job, and i am glad we helped you achieve this nice score :) | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Thu Dec 02, 2010 2:20 pm | |
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Terraplant Intermediate
Posts : 758 Join date : 2010-05-04 Location : Hugging Creepers from Minecraft
| Subject: Re: Improved Machina Gadgets Fri Dec 03, 2010 3:44 am | |
| Good job! I think you should update the Original Post (unless it is already updated). | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Sat Dec 11, 2010 9:21 am | |
| I'm sorry to bring this up yet again but last week i ran into a little trouble against gravkeepers you know with the whole royal tribute deal my deck is a bit different from before please give ur inputs
MONSTERS: 19 same -scrap recycler +cyber dragon (i dont really like him i need to find an alternative)
SPELLS: 12 smashing ground x3 hammer shot x3 dark hole giant trunade mst x2 monster reborn pot of avarice
TRAPS: 10 compulsories x2 bottomless trap hole x2 solemn judgement mirrior force d prison x3 torrential tribute
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vem123 zettaisha seigi
Posts : 1823 Join date : 2010-05-02 Location : America
| Subject: Re: Improved Machina Gadgets Sat Dec 11, 2010 9:41 am | |
| fissure instead of hammer shots
Nobleman of Crossout damage grave keepers as well as consecrated light ( side deck ) Another good side vs Gravekeepers is Zombie World. Not only your monsters are unaffected by system down / chimeratech but it can screw up your opponent's necrovalley | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Sat Dec 11, 2010 11:53 am | |
| ooh thanks ill try out that zombie world as a side
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Improved Machina Gadgets Thu Dec 16, 2010 2:35 am | |
| -1cyber dragon +tragodeia :D yaaaaaaaaaaaaaayy!!!!!!! | |
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platinumdragon New Member
Posts : 72 Join date : 2010-11-22 Location : United states
| Subject: Re: Improved Machina Gadgets Thu Dec 16, 2010 11:55 am | |
| trag works well with gadgets since they +1 your hand and can be used for trag's effect to take a lv 4 | |
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