Tyann New Member
Posts : 88 Join date : 2010-12-11 Location : Atlantis The True Paradise
| Subject: Nuke Machine Anti Trap Wed Jan 12, 2011 7:38 am | |
| The Possibility Combo : Here is my Dark Jinzo Destroyer deck.. But maybe its only an Old deck with Jinzo in its theme. FF and the another Dumping Engine like armageddon knight is the most important think to summon Jinzo Quickly, of course with da help from Jinzo returner (An old Strategy, though). Draw Engine ! yes to perform a combo in a deck, it should be having a good hand so u can make the combo u planned before. My Draw engine in this deck is including Trade In, Allure, Dekoichi, and Valley. To put Valley at 3 and 1 MAchine duplicate in my deck is the another my special move, o i like it so much^^ - No Need To read:
Summon valley then activate duplicate so ur condition is -1 Hand + 1 Field (summon valley) and - 1 hand + 2 field (duplicate activate and valley summoned from deck) - 2 deck (if it sucess) and finally if u activate valley eff, so ur hand become 2 and -2 field. So The conclusion is - 1 playable card (Duplicate sent to grave) + 2 playable card (draw 2 after activate Valley effect) - 2 deck . And it will advantage u more and more, xD (Of Course all of these is just an old Strategy also, though).
And The Another case is playing Mind control when valley is on ur field, i like it so much to do it^^. - No Need to Read part 2:
Imagine this : U and ur Opponent has 3 playable card. Opponent condition : 1 monster in field, 2 cards in hand. Your condition : 1 valley in field, and 2 card in ur hand including that mind control. U activate mind control so - 1 opponent card (monster changed its control to ur side) and - 1 your hand card (mind control) to become 1. Then if u activate valley's effect, ur hand is become 3 again (draw 2). Ur playable cards is 3 and ur opponent is 2 now!! what a profit for u, though xD (Reading advantage article by TDP is good for me, xD)
Destroy engine in this deck situated at those 3 Ally Crusher i input... its 2000 defend will struggle itself by safely in battle phase and if u activate its effect so the condition should be advantage u at much !! it will -1 field in ur opponent without any cost if u summon another dark type monster at next turn, xD. Ally crusher itself is a good target for Salvo and prepare to nuke da field with blackrose whenever i want. Phantom of chaos is for summoning Jinzo Lord easily and FF for summoning 2 Jinzo (if i luck so much) easily, xD. i prefer an offense style with my deck, so i rarely to input defense card so much in my deck. Cus a Good Offense is a Good Defense, though. Monster : 2 X Jinzo 3 x Jinzo Lord (It can easily summoned if Jinzo is in my grave) 3 X Jinzo returner 2 X dekoichi 1 X Blast Sphere 3 X Ally Crusher 3 X Salvo (Named Blackrose in this deck actually, xD) 1 x DAD 2 X Cydra (FF Fodder) 1 x Sangan 1 X PoC 2 X Armageddon Knight 1 X Neutron 3 x Valley 2 X Dark Creator Spell : 1 X Monster R 1 X Machine Duplicate (salvo is its target also) 1 X Foolish 1 X Future Fusion 1 X Overload Fusion 1 X Dark Hole 1 X Allure of darkness 2 x Trade in 1 x Mind Control 1 X Limiter removal (OTK possibility, maybe) Trap : Ugh, No Trap in this deck... Traps is only make me slow, though. and jinzo will ruin my traps !! Mkay, thats my Dark Machine deck, i know this deck was far from perfect and totally wretched deck without main purpose (Jinzo, ally, and salvo in one deck) so i need your very recommendation. Thanks :D | |
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e^ipi+1=0 Amateur
Posts : 128 Join date : 2010-11-11
| Subject: Re: Nuke Machine Anti Trap Wed Jan 12, 2011 8:40 am | |
| what i see from here is that your hand will probably clogged much(i probably wrong)? here's my fix:
-3 Genex Ally Crusher Certainly is a good card, but you need more Tuner beside salvo to abuse it.(or at least monster that you want to normal summon)
edit: I mistaken returner effect as until the end phase not your end phase, re-fix will coming later(probably) -1 Blast Sphere -1 Jinzo Lord(since after this fix, it's possible 4 u to tune Jinzo)
+2 Golden Sarcophagus to search card like PoC or DaD or Overload Fusion +2 Genex Ally Birdman u can send Jinzo Returner to graveyard via Armageddon Knight, and then summon birdman by returning Armageddon Knight to your hand for Locomotion R-Genex.
extra: -1 Urbellum -1 Stardust -1 Ancient Fairy Dragon
+1 Karakuri *7 synchro +2 Locomotion R-Genex
Last edited by DarkMatter on Tue Jan 18, 2011 3:47 pm; edited 1 time in total | |
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redgar Administrator
Posts : 1404 Join date : 2010-05-04 Location : salonica FTW
| Subject: Re: Nuke Machine Anti Trap Wed Jan 12, 2011 12:41 pm | |
| - Spoiler:
Agree with most of the above changes a=thay ll speed you up a lot.
-1 Jinzo Lord -1 Blast sphere -1 Genex Ally Crusher +1 Cyber Dragon(easy jinzo trib+acces t cyber end in rare occasions) +1 Card trooper(speed) +1 Jinzo(enough tribute fodder to support him In the extra deck you definately need the Shogun and Locomotion as entioned above. Also Urquizas is a bit um bad you can remove him for dark end or catastor :) | |
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Tyann New Member
Posts : 88 Join date : 2010-12-11 Location : Atlantis The True Paradise
| Subject: Re: Nuke Machine Anti Trap Thu Jan 13, 2011 6:01 am | |
| @Dark Matter Nooooo..... i love Crusher, why u suggest me to -3 it? :( Its only my destruction machine, summoning returner or jinzo is good when it is in my field.... and yea, that blast sphre is so slowly, i ll sub it with Gold sarcho... And i dunno whats locomotion and birdman effectoz, even i dunno all of genex archtype, iam just search a good level 4 dark machine in Kcvds, though :D thanks @Redgar yeah thanks so much Redgar.... Jinzo Lord is so crapy hand although i support it with Phantom and Trade in :D | |
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redgar Administrator
Posts : 1404 Join date : 2010-05-04 Location : salonica FTW
| Subject: Re: Nuke Machine Anti Trap Thu Jan 13, 2011 6:12 am | |
| Good lvl 4 machine is Genex Ally Duradark you could use him in the side board! | |
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SpongeBob90 Amateur
Posts : 81 Join date : 2011-01-14 Location : hehe in ur atic
| Subject: Re: Nuke Machine Anti Trap Tue Jan 18, 2011 1:01 pm | |
| take out some of the unneeded spells such as getting rid of one Trade In | |
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| Subject: Re: Nuke Machine Anti Trap | |
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