| Infernity Deck | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Infernity Deck Wed Feb 09, 2011 12:18 pm | |
| I'm a newb with infernity's, any kind of advice please MONSTER:15 Infernity Archfiend x3 Infernity Mirage x3 Infernity Necromancer x3 Infernity Beetle x3 Infernity Avenger x2 Infernity Guardian SPELLS:15 Dark Eruption x2 MST x2 ZERO-MAX x3 Wave-Motion Inferno Allure of Darkness Monster Reborn Pot of Avarice (works great with return used Synchros and mirages) Dark Hole Card Destruction One for One Infernity Launcher Traps:10 Infernity Inferno x3 Bottomless Trap Hole x2 Torrential Tribute Solemn Judgement Scrubbed Raid Mirror Force Call of the Haunted Side Deck:12 (no advice on the side deck please) Infernity Doom Dragon Gaia the Force of Earth x2 Hundred Eyes Dragon Stardust Dragon Sea Dragon Lord Gishilnodon Thought Ruler Archfiend Colossal Fighter Psychic Lifetrancer Magical Android Ancient Fairy Dragon Red Dragon Archfiend | |
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sinakis Ancient Administrator
Posts : 846 Join date : 2010-06-02 Location : SPAAAAAAAAAAAAAAACE
| Subject: Re: Infernity Deck Wed Feb 09, 2011 2:21 pm | |
| I have tried a build myself but got so many negative responces from opposing players that i gave it up :P With Infernities, everyone goes for the OTK - for example:
This OTK requires a Mirage in your hand, an inf tuner, archfiend, necromancer and stygian street patrol in your graveyard.
mirage ss necro & archfiend add launcher activate laucher to go handless necro ss beetle or avenger synchro #1 activate launcher: ss necro & arch add mirage ss mirage with a Stygian Street Patrol you have in your grave synchro#2 mirage effect: ss necro & arch add anything that will make you handless, like barrier etc necro ss tuner synchro #3 game.
For the abovementioned OTK you don't have Stygian Street Patrol, thus no way of Special Summoning the third Synchro Monster (except if you Set a One for One and trade the last monster added with the last archfiend etc). Players Set-Up during their first turns so they can OTK later. So... -1 PoA : although it is a great card, you really need most of the monsters in your Graveyard. -2 ZERO-MAX : you have to raise your chances of OTKing. This doesn't let you conduct your Battle Phase so I wouldn't go for it. -1 Scrubbed Raid : You need those monsters on the field. With Inf going handless, this is not good. -1 Wave-Motion Inferno : There are other, better ways to send your hand to the graveyard. Also it is quite situational. I am not sure about Allure or Hand Destruction. so i just scratched your deck with only -5 cards. I believe you should add +2 Stygian Patrol (helps the OTK) +1 Armageddon Knight (fills the Grave) +1 Dark Grepher (gets rid of some cards that are useless in your hand and gets some monsters in your grave) +1 Raigeki Break/Infernity Break/Giant Trunade That's it for now, I hope I helped! edit: Btw I read the pm after I posted this xD Also I saw not to suggest anything for the extra but try getting a Lv 9, preferably Wurm. | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Infernity Deck Wed Feb 09, 2011 3:32 pm | |
| thanks for ur help i had know idea what the point of the deck was i mean it runs really fluently but still u need a purpose or a certain goal for how to win and i like what u said to take out but im trying to keep it only infernity monsters and a low amount of them | |
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sinakis Ancient Administrator
Posts : 846 Join date : 2010-06-02 Location : SPAAAAAAAAAAAAAAACE
| Subject: Re: Infernity Deck Wed Feb 09, 2011 4:09 pm | |
| I totally forgot: Foolish Burial Pot of Duality (can add the missing pieces in the first turns) Trap Stun Infernity Barrier (personal favourite) Seven Tools of the Bandit
Having more monsters is not necessarily bad for you as long as you have a Dark Grepher and other card-discarders. Can also feed allure, 1 for 1 etc...
In some builds I have seen Double Summon (which is kind of rare and could potentialy be a dead-draw but you never know--full grave,one Mirage and this? yeah :3 [add another Mirage from your deck with Arch] ) | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Infernity Deck Wed Feb 09, 2011 6:13 pm | |
| updated version: -1 infernity avenger -card destruction -Wave-motion inferno +3 smashing ground (haven't finished revising the deck yet i just tried it with these and it seemed to work a bit better) | |
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Harper7000 Amateur
Posts : 560 Join date : 2010-06-15 Location : United States
| Subject: Re: Infernity Deck Wed Feb 09, 2011 10:26 pm | |
| Hey man, haven't talked to you in a while :). Got to be honest, deck needs a lot of work. Sin is pointing you in the right direction: Infernities are COMPLETELY different than gadgets. You're not allowed to conserve your resources and have a backup plan when you hve no hand. That being said, Infernities can still destroy everything in sight if you play them well. Try something like this:
Infernity Monsters: (15) Infernity Archfiend x3 Infernity Necromancer x3 Infernity Avenger x2 Infernity Mirage x2 Dark Grepher Armageddon Knight Plaguespreader Zombie Stygian Street Patrol x2 Spells: (11) Monster Reborn Dark Hole Mystical Space Typhoon x2 Book Of Moon x2 Giant Trunade Infernity Launcher Reinforcement Of The Army One For One Foolish Burial Traps: (14) Mirror Force Torrential Tribute Solemn Judgement Solemn Warning x2 Infernity Barrier x3 Infernity Inferno x3 Infernity Break Call Of The Haunted Trap Stun Extra: (15) Trishula Dragon Of The Ice Barrier Stardust Dragon Colossal Fighter Hundred-Eyes Dragon x2 Infernity Doom Dragon Dark End Dragon Black Rose Dragon Brionac Dragon Of The Ice Barrier Goyo Guardian Ally Of Justice Catastor Magical Android Stygian Sergeants Armory Arm Chimeratech Fortress Dragon
I know you didn't want advice on the extra, but you need it. Hundred-Eyes is actually a big play. You summon him, remove Mirage, tribute him to summon Avenger, Archfiend, and Necromancer, use Archfiend's effect to grab Launcher/Barrier, summon Hundred-Eyes again, if you have another Mirage in the grave, remove him to repaeat and get another Barrier, then synch into another level 8 synchro. Also, it's easy to perform the Colossal Fighter otk with this deck. Synchro for Armory Arm and Colossal, equip Arm to an opponent's monster with at least 1900 atk, raising it to 2900 or more attack. Then, attack it with your weaker Colossal. Since the equipped monster destroyed Colossal in battle, you inflict 2800 damage to the opponent (yes, it works for you and not the opponent). With Colossal's effect, simply revive him and attack again the same battle phase until the opponent is dead
EDIT: oops, that was my old list. I tested Duality and it really sucked. Use CoTH and Dark Hole instead like I changed it to | |
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vem123 zettaisha seigi
Posts : 1823 Join date : 2010-05-02 Location : America
| Subject: Re: Infernity Deck Thu Feb 10, 2011 1:12 pm | |
| It's stable pro. I prefer it with dualities however | |
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Harper7000 Amateur
Posts : 560 Join date : 2010-06-15 Location : United States
| Subject: Re: Infernity Deck Thu Feb 10, 2011 1:29 pm | |
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vem123 zettaisha seigi
Posts : 1823 Join date : 2010-05-02 Location : America
| Subject: Re: Infernity Deck Thu Feb 10, 2011 1:45 pm | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Infernity Deck Thu Feb 10, 2011 3:23 pm | |
| thanks for the advice the only problem is im short on funds from buying this deck in the first palce so i cant afford stuff like barriers or warnings | |
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GADGET PRO New Member
Posts : 51 Join date : 2010-11-20 Location : maryland
| Subject: Re: Infernity Deck Thu Feb 17, 2011 2:06 pm | |
| MONSTER:15(no advice please I like it this way, well once I take out guardian) Infernity Archfiend x3 Infernity Mirage x2 Infernity Necromancer x3 Infernity Avenger x3 Infernity Guardian Mystic Tomato x2 Stygian Street Patrol (gonna put ni another 1 once i get it and take out guardian)
SPELLS:13 MST x2 Book of Moon x2 ZERO-MAX Allure of Darkness Monster Reborn Pot of Avarice (still saving my butt every other game) Dark Hole One for One Infernity Launcher Giant Trunade Foolish Burial
Traps:12 Infernity Inferno x3 D-Prison x3 (works great really annoying for opponent) Bottomless Trap Hole x2 Torrential Tribute Solemn Judgement Mirror Force Call of the Haunted
Side Deck:14 Infernity Doom Dragon Gaia the Force of Earth x3 (don't really use anymore since I took out Beetles) Hundred Eyes Dragon Stardust Dragon Sea Dragon Lord Gishilnodon Thought Ruler Archfiend Colossal Fighter Psychic Lifetrancer Magical Android Ancient Fairy Dragon Red Dragon Archfiend Formula Synchron (in case I get stuck with mirage and avenger) btw I didnt mean no advice on the deck I meant on the Monsters Id like some advice please | |
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